Wrecking Ball

Instant

Destroy target creature or land.

CMC
4
Mana cost
{2}{B}{R}
Color identity
BR
Rarity
common
Set
RNA Guild Kit
Price
$0.26
EDHREC rank
#19340
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Wrecking Ball card art
Wrecking Ball hits a creature or a land for four mana — two targets most removal spells ignore entirely. In a format full of problem lands, that flexibility is real, but four mana for a single-target sorcery-speed effect is a steep price in competitive pods.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Wrecking Ball earns its slot in Rakdos builds that specifically want land destruction as part of their game plan — think Zo-Zu the Punisher or Numot, the Devastator strategies bleeding into black-red. Pauper is where Wrecking Ball has seen the most competitive consideration, since common-legal land removal is rare and the flexibility genuinely matters at that card-quality ceiling. In Legacy, Modern, and Vintage, four-mana sorceries that answer one permanent don't make the cut — the formats move too fast and better options exist at every point on the curve. Stick to Pauper and Commander land-hate shells; everywhere else, it's outclassed.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.26 bulk tier

At $0.26, Wrecking Ball is pure bulk — pick it up as a throw-in and never think about it again. Demand is narrow enough that this price is stable; don't expect movement in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.