Wonder

Creature — Incarnation

Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.

CMC
4
Mana cost
{3}{U}
Color identity
U
Rarity
uncommon
Set
World Championship Decks 2003
Price
$1.25
EDHREC rank
#840
Buy on TCGplayer
Wonder card art
Wonder turns every creature you control into a flying threat the moment it hits your graveyard — no mana, no activation, just a passive that reshapes the board. At one blue pip to cast, the cost of enabling it is almost nothing, and Captain Howler, Sea Scourge decks that already want creatures in the bin treat it as an auto-include.

Best Commanders

Commanders with the highest synergy

01
Captain Howler, Sea Scourge

Captain Howler, Sea Scourge

63.7% of decks · synergy 0.61

Captain Howler, Sea Scourge mills aggressively and rewards creatures in the graveyard, so Wonder lands there naturally and immediately converts the whole team into aerial threats. It's the cleanest payoff for the self-mill the deck is already doing.

02
Teval, the Balanced Scale

Teval, the Balanced Scale

66.7% of decks · synergy 0.54

Teval, the Balanced Scale flips creatures between zones constantly, and Wonder in the graveyard means every creature Teval puts back on the board already has flying before it attacks. The synergy rate above 66% reflects how automatically it fits the engine.

03

Runo Stromkirk

57.3% of decks · synergy 0.51

Runo Stromkirk wants massive sea creatures in the graveyard to trigger its flip, and Wonder sits right alongside them — granting the Kraken and Leviathan threats it assembles the evasion they otherwise lack.

04
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

59.9% of decks · synergy 0.47

Sidisi, Brood Tyrant self-mills every time it attacks, making Wonder almost impossible to keep out of the graveyard, and the Zombie tokens it generates suddenly become flying blockers and attackers the instant Wonder lands in the bin.

05
The Ancient One

The Ancient One

50.9% of decks · synergy 0.45

The Ancient One demands a stacked graveyard to become monstrous, and Wonder slots in as a free evasion grant for the entire creature base once the self-mill work is done — a single card that solves the 'how do these things get through?' problem.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Wonder does its best work — graveyard-filling strategies are ubiquitous in the format, and a single copy of Wonder in the bin grants flying to an entire army at zero ongoing cost. Legacy and Vintage technically support it, but the one-card-per-deck rule that makes it shine in Commander doesn't apply there, and faster formats rarely give it time to matter. Oathbreaker is the closest analog to Commander in terms of game pace, and blue creature decks there can exploit it the same way. Pioneer, Standard, and Pauper are all off the table.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.25 cheap tier

At $1.25, Wonder sits firmly in the cheap tier — a negligible price for a card that can flip an entire game state. It has been reprinted enough times to stay accessible, and that price is unlikely to spike unless a breakout Commander release pushes self-mill into the mainstream spotlight.

Explore

Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.