Winds of Change

Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
uncommon
Set
Renaissance
Price
EDHREC rank
#2455
Buy on TCGplayer
Winds of Change card art
Winds of Change makes every opponent discard and redraw their hand for a single red mana — at instant speed. In any deck that punishes drawing cards, that's a full table's worth of triggers for one mana, and Nekusar, the Mindrazer turns it into a table-wide Lightning Bolt before anyone untaps.

Best Commanders

Commanders with the highest synergy

01
Nekusar, the Mindrazer

Nekusar, the Mindrazer

58.2% of decks · synergy 0.53

Nekusar, the Mindrazer deals damage for every card drawn, so Winds of Change at instant speed translates each opponent's new hand into a damage burst before they can act — it's the cheapest mass-draw trigger in the deck.

02
The Locust God

The Locust God

41.3% of decks · synergy 0.38

Every card drawn creates an insect token, and Winds of Change forces every opponent to redraw a full hand, meaning The Locust God can generate a swarm from a single red mana at instant speed.

04
Zurzoth, Chaos Rider

Zurzoth, Chaos Rider

38.7% of decks · synergy 0.36

Zurzoth, Chaos Rider cares about opponents drawing extra cards and rewards you with devil tokens, making Winds of Change an efficient way to trigger that ability across the whole table at once.

05
Ian Malcolm, Chaotician

Ian Malcolm, Chaotician

31.2% of decks · synergy 0.28

Ian Malcolm, Chaotician scales off chaos and random-effect triggers, and Winds of Change's forced redraw for every player feeds that engine while also functioning as hand disruption on the side.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Winds of Change is legal in Commander, Legacy, Vintage, and Oathbreaker, and that's effectively the full story — it has no meaningful competitive presence outside of Commander. In Legacy and Vintage it's too situational to displace wheel effects with more raw power, and the lack of direct card advantage keeps it out of serious consideration there. Commander is where Winds of Change lives: the multiplayer table multiplies every trigger, and the one-mana cost makes it trivially easy to slot into wheel-based or punisher strategies. In Oathbreaker it carries over the same value proposition, particularly under a red or Grixis signature spell shell.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Price data for Winds of Change isn't currently available in our system — check Scryfall or your preferred vendor for the latest. Given its age and narrow competitive application, it tends to trade on Commander demand alone, so supply and price can swing based on how popular wheel-punishment commanders are at any given moment.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.