Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Renaissance
- Price
- —
- EDHREC rank
- #2455
Winds of Change makes every opponent discard and redraw their hand for a single red mana — at instant speed. In any deck that punishes drawing cards, that's a full table's worth of triggers for one mana, and Nekusar, the Mindrazer turns it into a table-wide Lightning Bolt before anyone untaps.
Best Commanders
Commanders with the highest synergy

Nekusar, the Mindrazer
Nekusar, the Mindrazer deals damage for every card drawn, so Winds of Change at instant speed translates each opponent's new hand into a damage burst before they can act — it's the cheapest mass-draw trigger in the deck.

The Locust God
Every card drawn creates an insect token, and Winds of Change forces every opponent to redraw a full hand, meaning The Locust God can generate a swarm from a single red mana at instant speed.

Xyris, the Writhing Storm
Xyris, the Writhing Storm puts a snake into play for each card an opponent draws, so Winds of Change hitting three opponents generates a board's worth of tokens for one mana.

Zurzoth, Chaos Rider
Zurzoth, Chaos Rider cares about opponents drawing extra cards and rewards you with devil tokens, making Winds of Change an efficient way to trigger that ability across the whole table at once.

Ian Malcolm, Chaotician
Ian Malcolm, Chaotician scales off chaos and random-effect triggers, and Winds of Change's forced redraw for every player feeds that engine while also functioning as hand disruption on the side.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Winds of Change is legal in Commander, Legacy, Vintage, and Oathbreaker, and that's effectively the full story — it has no meaningful competitive presence outside of Commander. In Legacy and Vintage it's too situational to displace wheel effects with more raw power, and the lack of direct card advantage keeps it out of serious consideration there. Commander is where Winds of Change lives: the multiplayer table multiplies every trigger, and the one-mana cost makes it trivially easy to slot into wheel-based or punisher strategies. In Oathbreaker it carries over the same value proposition, particularly under a red or Grixis signature spell shell.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Price data for Winds of Change isn't currently available in our system — check Scryfall or your preferred vendor for the latest. Given its age and narrow competitive application, it tends to trade on Commander demand alone, so supply and price can swing based on how popular wheel-punishment commanders are at any given moment.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.