Wild Instincts
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Magic Origins
- Price
- $0.05
- EDHREC rank
- #26122
Wild Instincts trades your creature and a target creature for a fight plus a +1/+1 counter on the survivor — four mana for a removal spell that also grows your board. It's a clean rate in green creature decks, and the floor is always a kill spell.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Wild Instincts is a bulk common, so it never competes in Legacy, Modern, or Vintage where the bar for four-mana sorceries is brutally high. Pauper is its most legitimate non-Commander home, where fight spells fill a real removal role in green creature lists. In Commander, Wild Instincts is serviceable in +1/+1 counter decks or stompy builds that want creature-based removal, but it loses ground to cheaper, instant-speed fight spells like Prey Upon or Inscription of Abundance.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.05 bulk tier
At $0.05, Wild Instincts is deep bulk — buy a playset for a quarter without thinking twice. Don't expect the price to move; it's a common with direct functional competition at the same rarity.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.