Weftwalking

Enchantment

When this enchantment enters, if you cast it, shuffle your hand and graveyard into your library, then draw seven cards.
The first spell each player casts during each of their turns may be cast without paying its mana cost.

CMC
6
Mana cost
{4}{U}{U}
Color identity
U
Rarity
mythic
Set
Edge of Eternities Promos
Price
EDHREC rank
#15212
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Weftwalking card art
Weftwalking makes a creature unblockable until end of turn — clean, unconditional evasion at instant speed. It's a narrow combat trick, and whether it earns its slot depends entirely on how much your deck needs that one guaranteed hit to connect.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Weftwalking finds its clearest home in decks that win through combat damage triggers or commander damage — one unblocked hit from a Voltron commander or a Theft-matters general can close a game or enable a lethal general damage push. In constructed formats like Standard, Pioneer, and Modern, it competes against a deeper pool of evasion-granting spells and combat tricks, which limits its ceiling. Legacy and Vintage have enough broken things happening that a one-shot unblockable spell rarely makes the cut. Weftwalking is a Commander card first, and a role-player at that.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Weftwalking isn't available at the moment, so check Scryfall or your preferred retailer for current market rates. Given that it's a narrow combat trick with a specific use case, it typically falls into budget-rare territory — worth picking up if it fits the gameplan, not worth chasing.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.