Wear // Tear
Instant // Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
- CMC
- 3
- Mana cost
- Color identity
- RW
- Rarity
- uncommon
- Set
- Dragon's Maze
- Price
- $1.24
- EDHREC rank
- #981
Wear // Tear hits an artifact or enchantment for one mana, or both targets simultaneously for two — that flexibility is the whole argument. In a format like Commander where Caesar, Legion's Emperor decks juggle Mardu spells and need efficient interaction, this is the cleanest answer to a Smothering Tithe or an Aura that's gotten out of hand.
Best Commanders
Commanders with the highest synergy

Caesar, Legion's Emperor
Caesar, Legion's Emperor triggers on nontoken creatures dying, so clearing an opponent's Propaganda or Ghostly Prison with Wear // Tear for one mana keeps your attack steps viable without spending more resources than necessary.

Kasla, the Broken Halo
Kasla, the Broken Halo cares about instants and sorceries going to the graveyard for her counters engine, and Wear // Tear slots in as a cheap spell that answers problematic enchantments while fueling that accumulation.

General Ferrous Rokiric
General Ferrous Rokiric rewards multicolor spells with 4/4 Golem tokens, and Wear // Tear qualifies as a multicolored spell — you're getting your removal and a body in the same transaction.

Wyleth, Soul of Steel
Wyleth, Soul of Steel draws cards based on equipment attached to him, so clearing a Darksteel Mutation or opposing equipment with Wear // Tear at instant speed protects the engine without eating a full removal slot.

Dihada, Binder of Wills
Dihada, Binder of Wills runs a legendary-heavy shell that wants cheap, flexible interaction, and Wear // Tear covers both artifact and enchantment threats for two mana fused — exactly the kind of catch-all a four-color deck values in a tight 99.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Wear // Tear earns its slot on flexibility alone — the fused mode answers both an artifact and an enchantment simultaneously at instant speed for two mana, which is genuinely rare. In Legacy and Vintage, it competes in sideboard slots against narrow alternatives, and the fused mode is occasionally relevant against artifact-plus-enchantment lock combinations. Modern has more competition in this space, but Wear // Tear remains a viable sideboard option when you expect both artifact and enchantment threats from the same opponent. It's not legal in Standard or Pauper, which narrows the audience to eternal and Commander formats where its fused upside has room to matter.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.24 cheap tier
At $1.24, Wear // Tear sits in the cheap tier — easy to slot into any Boros or multicolor Commander deck without a second thought. That price is stable given how broadly it sees play; it's unlikely to drop significantly while Commander remains the dominant format.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.