Weakness

Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-1.

CMC
1
Mana cost
{B}
Color identity
B
Rarity
common
Set
Rivals Quick Start Set
Price
EDHREC rank
#26866
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Weakness card art
Weakness slaps -2/-1 on a creature permanently for one black mana — cheap enough, but enchantment-based debuffs are the first thing to rot in your hand when opponents play around them. It's fringe playable in niche toughness-reduction builds and nearly unplayable everywhere else.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Weakness competes against instant-speed removal and flat-out kills, and it loses badly — spending a card to shrink something rather than answer it is a structural liability at a four-player table. Pauper is the most charitable home, where small creatures dominate and a persistent -2/-1 can actually push something into fatal range; it sees occasional fringe play there. Legacy and Vintage have the card pool for it but zero incentive to run it over Snuff Out or Fatal Push. The honest read across every format: Weakness is a roleplayer that rarely finds its role.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Weakness right now, but given its minimal competitive footprint, expect bulk-rare or bulk-common territory — likely under $0.50 on any given day. It's not a card you need to rush to acquire.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.