Weakness
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-1.
- CMC
- 1
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Rivals Quick Start Set
- Price
- —
- EDHREC rank
- #26866
Weakness slaps -2/-1 on a creature permanently for one black mana — cheap enough, but enchantment-based debuffs are the first thing to rot in your hand when opponents play around them. It's fringe playable in niche toughness-reduction builds and nearly unplayable everywhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Weakness competes against instant-speed removal and flat-out kills, and it loses badly — spending a card to shrink something rather than answer it is a structural liability at a four-player table. Pauper is the most charitable home, where small creatures dominate and a persistent -2/-1 can actually push something into fatal range; it sees occasional fringe play there. Legacy and Vintage have the card pool for it but zero incentive to run it over Snuff Out or Fatal Push. The honest read across every format: Weakness is a roleplayer that rarely finds its role.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available for Weakness right now, but given its minimal competitive footprint, expect bulk-rare or bulk-common territory — likely under $0.50 on any given day. It's not a card you need to rush to acquire.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.