Warrior's Resolve

Enchantment

Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
rare
Set
Final Fantasy Commander
Price
$2.79
EDHREC rank
#15779
Buy on TCGplayer
Warrior's Resolve card art
Warrior's Resolve gives a creature +2/+1 and trample for a single red or white mana — instant-speed pump that trades up in combat and pushes through blockers. The narrow upside doesn't justify a deck slot in most builds, but Noctis, Heir Apparent decks that need cheap instants to trigger abilities have a real reason to run it.

Best Commanders

Commanders with the highest synergy

01
Noctis, Heir Apparent

Noctis, Heir Apparent

12.0% of decks · synergy 0.12

Noctis, Heir Apparent rewards casting instants and sorceries, and Warrior's Resolve is cheap enough to fire off mid-combat while keeping mana open — the trample buff turns an otherwise blocked attacker into a meaningful damage source and ticks the spell-cast trigger.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Warrior's Resolve is legal in Commander, Legacy, Vintage, and Oathbreaker, but it's a Commander card in practice — nowhere else does a one-mana combat trick get enough runway to matter. In Legacy and Vintage the bar for single-target pump is simply too high; you're competing against cantrips and interaction that do far more for the same cost. In Commander, it earns its slot specifically in spellslinger or instants-matter decks where the act of casting it is the point, not just the stat boost.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.79 cheap tier

At $2.79, Warrior's Resolve sits at the high end of what you'd expect for a narrow combat trick — that price is driven almost entirely by its role in Noctis, Heir Apparent builds rather than broad demand. If the Noctis spike cools, so does this price; run it because you need it, not as a hold.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.