Wanderlust

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
Fourth Edition Foreign Black Border
Price
EDHREC rank
#28636
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Wanderlust card art
Wanderlust drains the enchanted creature's controller for 1 life at the start of their upkeep — slow, enchantment-fragile, and replaceable by almost any other green enchantment at this cost. It belongs in a dedicated Auras or enchantress shell or not at all.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Wanderlust is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but the format where it sees any real play is Pauper, where enchantress-style grind strategies can squeeze incremental life loss into a viable win condition. In Commander, one damage per turn across four opponents is too slow to matter unless the deck is built entirely around enchantment synergies — think Sythis, Harvest's Hand or Tuvasa the Sunlit shells that want bodies on the board just to trigger draw engines. Legacy and Vintage have no interest in Wanderlust when faster, more impactful enchantments exist at the same or lower cost.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Price data for Wanderlust isn't currently available, but as a low-demand older card with no competitive pedigree, copies typically show up in bulk bins or near-bulk online. Pick it up for pennies if your enchantress build wants it — there's no reason to pay a premium.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.