Vexing Shusher
Creature — Goblin Shaman
This spell can't be countered.: Target spell can't be countered.
- CMC
- 2
- Mana cost
- Color identity
- GR
- Rarity
- rare
- Set
- Shadowmoor Promos
- Price
- —
- EDHREC rank
- #4893
Vexing Shusher does one thing and does it permanently: your spells can't be countered for a single mana apiece, on a body that hits the table on turn two. The cost is real — you're spending mana on protection rather than threats — but in any meta where blue players are waiting to answer your key spell, this is the answer to their answer. Wort, the Raidmother in particular loves it, since a conspired sorcery that resolves is a two-for-one that can't be safely traded for a Force of Will.
Best Commanders
Commanders with the highest synergy

Wort, the Raidmother
Wort, the Raidmother wins by landing a conspired game-winning sorcery, and Vexing Shusher guarantees that spell resolves — paying one mana to protect a conspired Boundless Realms or Tooth and Nail is an exchange any Gruul player makes happily.

Ruric Thar, the Unbowed
Ruric Thar, the Unbowed punishes noncreature spells, so opponents lean on instant-speed interaction to neutralize it before it lands; Vexing Shusher shuts that line down cold, letting Ruric Thar enter the battlefield and immediately start taxing the table.

Redshift, Rocketeer Chief
Redshift, Rocketeer Chief runs fast and wide, and Vexing Shusher protects the burst turns where the deck needs multiple spells to resolve unopposed — one mana per spell is cheap insurance for an engine that dies to a well-timed counterspell.

Yurlok of Scorch Thrash
Yurlok of Scorch Thrash wants to resolve on curve and start warping the mana economy immediately; Vexing Shusher means blue players can't simply wait with mana open to counter the commander and take over the game.

Shattergang Brothers
Shattergang Brothers is a value engine that needs to survive long enough to generate sacrifice fodder, and Vexing Shusher plugs the gap where blue opponents would otherwise answer the Brothers on the stack and dismantle the whole plan.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is unambiguously where Vexing Shusher earns its slot — three or more opponents means a higher density of counterspells in aggregate, and a repeatable uncounterability effect on a two-mana creature is exactly the permanent protection Gruul strategies need. In Legacy and Vintage, the card is legal but largely irrelevant; those formats have faster, more efficient ways to fight countermagic, and a 2/2 with no evasion doesn't compete. Modern is the one constructed format where it's technically playable, but dedicated combo decks there have moved toward one-shot protection spells rather than a creature that telegraphs the whole plan a turn early. Stick to Commander.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Vexing Shusher isn't currently available in the system, so check Scryfall or your preferred vendor for a live number. As a card with a narrow but loyal Commander audience, it tends to hold a modest price floor — worth picking up if you're running any Gruul shell that cares about resolving its key spells.
Explore
Sources
Mentioned
- Wort, the Raidmother
- Ruric Thar, the Unbowed
- Redshift, Rocketeer Chief
- Yurlok of Scorch Thrash
- Shattergang Brothers
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.