Vampirism

Enchantment — Aura

Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
rare
Set
Multiverse Gift Box
Price
EDHREC rank
#25920
Buy on TCGplayer
Vampirism card art
Vampirism turns any creature into a temporary giant by donating its power and toughness to a target — the host creature becomes a 1/1, and the enchanted creature inherits those stats until end of turn. The catch is that Atzocan Archer effect: the donor shrinks, so you're trading one creature's combat relevance for another's, not generating free value.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Vampirism is legal in Commander, Legacy, Vintage, and Oathbreaker, but sees essentially no competitive play in any of them. In Commander it's a curiosity — temporarily pumping one creature by gutting another rarely generates the board impact a four-player game demands, and the effect doesn't stick past the turn. Legacy and Vintage have access to far more efficient pump and aura options, so Vampirism doesn't make the cut there either. It's a card for niche combo applications or intentionally themed builds, not a staple in any format.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Vampirism isn't currently available, so check Scryfall or TCGPlayer for a live number. Given its minimal competitive footprint, it typically falls in bulk-rare or low-singles territory — worth picking up cheaply if a specific combo or theme calls for it, but not a card to chase.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.