Vampire Interloper
Creature — Vampire Scout
Flying
This creature can't block.
- CMC
- 2
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Innistrad: Midnight Hunt
- Price
- $0.14
- EDHREC rank
- #20949
Vampire Interloper is a 2/1 flyer for two mana that can't block — a straightforward evasion body that trades defensive utility for consistent aerial pressure. It earns its slot in tribal Vampire decks where every blood-type matters, and nowhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Vampire Interloper is a role-player in dedicated Vampire tribal builds, where Edgar Markov's eminence trigger and similar payoffs make every cheap Vampire count regardless of individual power level. Outside of tribal, a 2/1 that can't block is too fragile and too low-impact to justify a slot. In constructed formats — Standard, Pioneer, Modern — Vampire Interloper competes against a deep pool of two-drop flyers with more relevant abilities, and the can't-block clause is a real cost in aggro mirrors where you need to stabilize. Pauper is the one constructed environment where cheap evasive creatures occasionally matter, but even there better common Vampires exist.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.14 bulk tier
At $0.14, Vampire Interloper is deep bulk — you're picking it out of a commons box, not tracking it down online. Don't expect that to change; a vanilla-adjacent two-drop with a drawback has no trajectory.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.