Untimely Malfunction

Instant

Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
uncommon
Set
Duskmourn: House of Horror
Price
$6.09
EDHREC rank
#312
Buy on TCGplayer
Untimely Malfunction card art
Untimely Malfunction destroys an artifact or creature and leaves a Treasure behind, turning a two-for-one into a mana-neutral play at instant speed. Riku of Many Paths copies it for free, which means one card answers two threats and banks two Treasures — that's the whole argument.

Best Commanders

Commanders with the highest synergy

01
Riku of Many Paths

Riku of Many Paths

44.7% of decks · synergy 0.41

Riku of Many Paths copies Untimely Malfunction without paying its cost, so a single card kills two artifacts or creatures and produces two Treasures — removal that accelerates your next turn rather than costing it.

02
Kratos, God of War

Kratos, God of War

55.7% of decks · synergy 0.28

Kratos, God of War wants cheap, efficient removal that keeps pace with his aggressive gameplan, and Untimely Malfunction's Treasure softens the mana investment enough to run it alongside heavier interaction without stalling out.

03
Jaws, Relentless Predator

Jaws, Relentless Predator

55.1% of decks · synergy 0.27

Jaws, Relentless Predator cares about dealing damage and pushing through threats, and Untimely Malfunction clears blockers at instant speed while the Treasure keeps the mana engine humming on the following turn.

04
Gornog, the Red Reaper

Gornog, the Red Reaper

55.4% of decks · synergy 0.27

Gornog, the Red Reaper rewards you for killing creatures, and Untimely Malfunction both removes a blocker and funds the next activation — the Treasure isn't incidental here, it's part of the loop.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Untimely Malfunction earns its slot as instant-speed removal that doesn't cost you a full tempo step — the Treasure means you're only down one mana on the turn you cast it, which matters when you need to leave up interaction. In competitive 60-card formats like Modern and Legacy, three mana is too slow for targeted removal when Fatal Push and Prismatic Ending exist; the Treasure doesn't compensate for the rate gap. Pioneer and Standard are friendlier environments where the flexibility to hit artifacts or creatures at instant speed gives Untimely Malfunction real consideration, especially in midrange shells that want to stay mana-positive. Across every format, the card punches above its mana cost specifically because the Treasure recouped makes it play closer to two mana than three.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Generous Gift and Beast Within both answer any permanent for three mana, though neither replaces the Treasure — you're trading the mana recovery for broader targeting. If the goal is purely artifact-or-creature removal at a lower price point, Abrade hits both categories for two mana, though it's limited to three damage and sorcery speed isn't an option.

Price Context

Current price

$6.09 mid tier

At $6.09, Untimely Malfunction sits in the mid tier — reasonable for a modal removal spell with a built-in Treasure, but not a throwaway include. The price reflects genuine Commander demand rather than speculation, so it's stable as long as the card sees consistent play in popular decks like Riku of Many Paths.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.