Undertow

Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

CMC
3
Mana cost
{2}{U}
Color identity
U
Rarity
uncommon
Set
Legends
Price
$1.65
EDHREC rank
#30724
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Undertow card art
Undertow taps down all creatures with a target basic land type in their text boxes at the start of each opponent's untap step, effectively locking out mono-color or heavily basic-reliant creature decks for the entire game. The cost is relevance — against three-color decks running fetchable basics it can still hit key creatures, but against greedy mana bases it whiffs entirely.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Undertow has any realistic home, and even there it's a niche pick — best in dedicated stax shells that want to grind games to a halt rather than close them out. Legacy and Vintage are legal formats but Undertow sees no meaningful play there; the threat density and pace of those formats leave a three-mana enchantment that conditionally taps creatures embarrassingly slow. In Commander, the payoff scales with how basic-heavy your pod is, which makes it a reasonable call in metas built around landfall commanders or mono-color decks, and a complete blank against four- and five-color goodstuff piles.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.65 cheap tier

At $1.65, Undertow sits in the cheap tier — low enough that picking it up for a dedicated stax build is painless. It's an old card with a narrow use case, so demand stays flat and that price is unlikely to move in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.