Trollhide

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
common
Set
The List
Price
$0.11
EDHREC rank
#18022
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Trollhide card art
Trollhide gives a creature +2/+2 and regeneration for three mana as an Aura — the stats are fine, the delivery is not. Auras that don't replace themselves are liabilities in Commander, and Trollhide offers no card advantage to offset the two-for-one risk.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Trollhide is worst in Commander, where opponents have multiple avenues to answer an enchanted creature and leaving you down a card is punishing at a 100-card, four-player table. In Pauper it sees essentially no play — green has access to better pump and protection at common that doesn't strand you on the battlefield waiting for a response. Constructed formats like Modern and Pioneer have long since moved past three-mana Auras with no upside beyond stats. The regeneration clause has narrow relevance against board wipes that use destroy, but protection spells accomplish the same job without the card disadvantage and without costing three mana.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Trollhide sits firmly in bulk territory and will stay there. Demand for underpowered commons without casual appeal or combo relevance doesn't move price upward, so this is a throw-in, not a purchase.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.