Trip Wire

Sorcery

Destroy target creature with horsemanship.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
Portal Three Kingdoms
Price
$2.20
EDHREC rank
#30824
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Trip Wire card art
Trip Wire destroys target creature with flying for three mana at instant speed — narrow, but it answers the threats that ground-based removal misses entirely. It's a sideboard card that rarely earns a mainboard slot, and in most formats something cheaper or more flexible does the same job better.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Trip Wire occupies the bottom tier of removal: conditional, one-for-one, and three mana in a format that demands answers to everything. The flying restriction means it blanks against a meaningful portion of any given board state, and better options like Doom Blade or Generous Gift exist at similar or lower cost. In Legacy and Vintage it's technically legal but sees no play — the formats are too fast and the competition too stiff. Pauper is the one context where Trip Wire becomes marginally interesting, since the commons-only card pool narrows the competition and fliers like Faerie Rogue or Spire Golem are real threats worth targeting.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.20 cheap tier

At $2.20, Trip Wire sits in the cheap tier but is overpriced for what it does — this is a card you'd expect to find in a bulk bin for a quarter. Don't pay above bulk; supply is ample and demand is essentially nonexistent.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.