Trench Wurm

Creature — Wurm

{2}{R}, {T}: Destroy target nonbasic land.

CMC
4
Mana cost
{3}{B}
Color identity
BR
Rarity
uncommon
Set
Invasion
Price
$0.25
EDHREC rank
#28290
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Trench Wurm card art
Trench Wurm eats lands — specifically, it destroys a land every time it deals combat damage to a player, which snowballs fast in a format where mana bases are expensive and irreplaceable. The cost is that you need to connect, which means it rewards evasion support or sacrifice-land synergies more than brute forcing into blockers.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Trench Wurm is a Commander card through and through — land destruction is too slow for Legacy and Vintage, where the game ends before repeated land-eating matters, and the Wurm is not legal in Modern, Pioneer, Standard, or Pauper. In Commander, it slots naturally into land-hate strategies under commanders like Zo-Zu the Punisher or Tergrid, God of Fright, where repeated land destruction either punishes opponents into scooping or converts stolen permanents into fuel. The repeatable nature of the ability is what separates it from one-shot land removal — every combat that connects is a free Stone Rain.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Trench Wurm is deep bulk, and that price is unlikely to move meaningfully unless a high-profile land-hate Commander strategy pushes demand. It's a safe pickup at this price for any dedicated land-destruction build — the cost of being wrong is negligible.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.