Trapped in the Tower
Enchantment — Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Throne of Eldraine
- Price
- $0.12
- EDHREC rank
- #18570
Trapped in the Tower removes a creature from combat and shuts off activated abilities — permanently, for one white mana. The catch is it only hits non-flying, non-Wall creatures, so it blanks entirely against the most common evasive threats in Commander.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Trapped in the Tower competes in a crowded field of white enchantment-based removal, and the flying restriction is a real liability against the format's most dangerous creatures — Blightsteel Colossus and most angels and dragons laugh at it. In Pauper it's more interesting: the one-mana price tag and permanent ability suppression have genuine value in a format where activated abilities define whole archetypes. Legacy, Vintage, and Modern are too fast for a do-nothing enchantment at any cost. Oathbreaker shares Commander's dynamics, so the same ceiling and floor apply.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.12 bulk tier
At $0.12, Trapped in the Tower is deep bulk — pick it up from a common box without a second thought. It won't appreciate; white has too many cleaner answers at the same price point for demand to move the needle.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.