Thran Power Suit
Artifact — Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
- CMC
- 2
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- The Brothers' War
- Price
- $0.54
- EDHREC rank
- #1509
Thran Power Suit grants the equipped creature +1/+1 for each other Equipment attached to it, turning any stack of gear into exponential stats at no additional mana investment beyond the equip cost. Stangg, Echo Warrior decks run it in nearly two-thirds of builds because copying the equipped creature means copying a creature that's already wearing a full loadout — the Suit reads the Equipment on the original and scales accordingly.
Best Commanders
Commanders with the highest synergy

Stangg, Echo Warrior
Stangg, Echo Warrior creates a token copy of itself whenever you attach an Equipment, and Thran Power Suit means that copy enters already benefiting from every other piece of gear in the stack — the more Equipment you run, the more the Suit multiplies the payoff on both copies.

Kosei, Penitent Warlord
Kosei, Penitent Warlord needs three or more Equipment to unlock its one-shot kill on a player, and Thran Power Suit rewards that density directly by converting each additional piece into raw power — it's both a payoff card and a signal that the gameplan is already assembled.

Balan, Wandering Knight
Balan, Wandering Knight can attach all Equipment you control to itself for just two mana, which means Thran Power Suit scales off the entire board the moment Balan activates — the Suit turns that mass-equip into a single massive stat swing.

Arna Kennerüd, Skycaptain
Arna Kennerüd, Skycaptain copies Equipment onto each attacking creature, so every attacker wearing even one piece of kit suddenly also wears the Thran Power Suit's bonus — the wider the attack, the more absurd the board math gets.

Valduk, Keeper of the Flame
Valduk, Keeper of the Flame creates a 3/1 token for each Equipment attached to it at the start of combat, and Thran Power Suit adding itself to that count means Valduk generates one extra attacker while simultaneously growing in size — it does double duty in the same pile.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Thran Power Suit is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it earns its keep almost exclusively in Commander. Competitive constructed formats demand efficiency that a three-mana artifact with a scaling bonus can't reliably deliver — the equip cost means a second mana investment, and Modern or Pioneer decks don't have the turn count to stack multiple Equipment profitably. Commander is the natural home: games go long enough to build a full loadout, and the format's singleton rule rewards Equipment that scale with density rather than raw stats, which is exactly what Thran Power Suit does.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.54 bulk tier
At $0.54, Thran Power Suit is firmly bulk — easy to acquire and easy to include without a second thought. Bulk Equipment with strong synergy numbers rarely spike unless it gets a commander printing specifically designed around it, so buy in now if you're building any of the high-inclusion commanders listed above.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.