The Sound of Drums

Enchantment — Aura

Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
{2}{R}: Return this card from your graveyard to your hand.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
rare
Set
Doctor Who
Price
EDHREC rank
#3505
Buy on TCGplayer
The Sound of Drums card art
The Sound of Drums puts a Clue token into play and makes target creature attack each combat if able — a two-for-one that generates card advantage while redirecting threats, all on one card. The Rani runs it in over 62% of decks because it does exactly what that archetype wants: force attacks and collect artifacts without spending additional resources.

Best Commanders

Commanders with the highest synergy

01
The Rani

The Rani

62.1% of decks · synergy 0.61

The Sound of Drums is a core piece of The Rani's engine — the Clue feeds her artifact-matters payoffs while the forced-attack clause creates the chaos of opponents crashing into each other that the deck is designed to exploit.

02
Alexios, Deimos of Kosmos

Alexios, Deimos of Kosmos

50.1% of decks · synergy 0.47

Alexios, Deimos of Kosmos wants creatures swinging at opponents rather than sitting back, and The Sound of Drums delivers a forced attacker plus a Clue to crack for cards, keeping the pressure on while generating value.

04
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent

41.0% of decks · synergy 0.39

Xantcha, Sleeper Agent already hands creatures to opponents and wants them attacking; The Sound of Drums layers on additional forced attacks and a free Clue, turning a political shell into a consistent aggression engine.

05
Karazikar, the Eye Tyrant

Karazikar, the Eye Tyrant

34.5% of decks · synergy 0.33

Karazikar, the Eye Tyrant rewards goading creatures, and The Sound of Drums functions as a persistent single-target goad effect that also replaces itself with a Clue, slotting neatly into that strategy.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

The Sound of Drums is legal in Commander, Legacy, Vintage, and Oathbreaker, but Commander is the only format where it does real work. In Legacy and Vintage, a two-mana sorcery that makes one creature attack and produces a single Clue is far too slow and low-impact to compete with the cantrips and threats those formats deploy. Oathbreaker is the closest secondary home — if your planeswalker and signature spell support a goad or forced-combat theme, The Sound of Drums can contribute. Commander is where the multiplayer dynamics make forced attacks matter and where the incidental card draw from cracking a Clue is genuinely valuable.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for The Sound of Drums isn't available in our current feed — check Scryfall or TCGPlayer for the current market price before buying. Given its narrow archetype focus and moderate inclusion rates outside The Rani decks, it's unlikely to carry a significant premium.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.