The Immortal Sun
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost less to cast.
Creatures you control get +1/+1.
- CMC
- 6
- Mana cost
- Color identity
- C
- Rarity
- mythic
- Set
- Rivals of Ixalan Promos
- Price
- $14.78
- EDHREC rank
- #2488
The Immortal Sun does the work of four cards stapled together — spells cost less, creatures get bigger, you draw an extra card each turn, and planeswalkers on the other side of the table can't activate. Six mana is the real cost, and it's worth every pip. Leonardo da Vinci and Sensei's Divining Top can smooth out the curve to get there, but once The Immortal Sun lands, it takes over games by itself.
Best Commanders
Commanders with the highest synergy

Leonardo da Vinci
Leonardo da Vinci runs The Immortal Sun as a force multiplier: the cost reduction stacks with da Vinci's artifact-token generation to flood the board faster, and the static +1/+1 anthem turns a wide construct army into a lethal one.

Lara Croft, Tomb Raider
Lara Croft, Tomb Raider wants to keep the card advantage engine running through every encounter phase, and The Immortal Sun's draw trigger stacks directly on top of her own loot and explore effects — more cards, more discovered artifacts, more pressure.

Belbe, Corrupted Observer
Belbe, Corrupted Observer generates colorless mana when opponents take damage, and The Immortal Sun's cost reduction converts that burst mana into real threats the same turn — the artifact closes the loop between damage-dealing and payoff.

Bello, Bard of the Brambles
Bello, Bard of the Brambles cares about noncreature spells triggering its effects, and The Immortal Sun's cost reduction makes it trivial to chain multiple spells in a single turn, stacking Bello triggers while the anthem keeps the board growing.

Greymond, Avacyn's Stalwart
Greymond, Avacyn's Stalwart builds an aggressive go-wide creature strategy where The Immortal Sun's anthem is a permanent, removal-proof pump effect — and locking out opposing planeswalkers is gravy in any meta where Superfriends or walker-heavy piles show up.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is the natural home for The Immortal Sun — a six-mana artifact that doesn't win the turn it lands needs the longer time horizon of a 40-life multiplayer game to justify its slot, and in that environment the four-ability package is legitimately backbreaking. The planeswalker-suppression clause is almost irrelevant in most pods but free when it matters. In Legacy and Vintage, The Immortal Sun is legal but essentially unplayable — six mana is a death sentence in formats where games end on turn one or two, and the effect doesn't match what those formats want to be doing. Pioneer and Modern are similar stories: the card is too slow and too passive for a focused gameplan in 60-card formats where the curve tops out at four. Oathbreaker is the one non-Commander format where it has real application, since the Signature Spell cost reduction directly offsets the tax mechanic and the planeswalker lock nukes the opponent's commander ability.
Key Combos
Combo lines featuring this card



Sensei's Divining TopThe Immortal SunMystic Forge
Infinite card draw; Infinite draw triggers; Near-infinite storm count
View on Commander Spellbook ↗


Sensei's Divining TopEchoes of EternityThe Immortal Sun
Infinite card draw; Infinite draw triggers; Near-infinite storm count
View on Commander Spellbook ↗



Scrap TrawlerMyr RetrieverKrark-Clan IronworksThe Immortal Sun
Infinite ETB; Infinite LTB; Infinite colorless mana; Infinite death triggers; Infinite sacrifice triggers; Infinite storm count
View on Commander Spellbook ↗


Sensei's Divining TopThe Immortal SunThe Reality Chip
Infinite card draw; Infinite draw triggers; Near-infinite storm count
View on Commander Spellbook ↗


Sensei's Divining TopThe Immortal SunCrystal Skull, Isu Spyglass
Infinite card draw; Infinite draw triggers; Near-infinite storm count
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
If $14.78 is too steep, Dictate of Kruphix and Howling Mine provide the draw trigger at under a dollar combined, though you give up everything else The Immortal Sun does and hand opponents the same advantage. Forsaken Monument covers the cost reduction angle in artifact-heavy shells for around $3, and Glorious Anthem handles the creature pump for under $1 — but splitting three budget cards across those roles still doesn't replicate the planeswalker lock, and you're paying three slots where The Immortal Sun pays one.
Price Context
Current price
$14.78 mid tier
At $14.78, The Immortal Sun sits in mid-tier pricing — expensive enough to feel like a deliberate include, cheap enough that it belongs in any serious Commander deck that can cast it. It has been reprinted multiple times, which keeps the floor stable; this is not a card you buy expecting the price to spike, but it also rarely dips meaningfully below this range.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.