The First Iroan Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
rare
Set
Theros Beyond Death Promos
Price
$0.72
EDHREC rank
#5618
Buy on TCGplayer
The First Iroan Games card art
The First Iroan Games delivers a 4/4 token, a card draw, and a +1/+1 counter payoff across three chapters — substantial board impact for a three-mana enchantment. The cost is patience: you're waiting three full turns to cash out, which makes it dead weight against fast tables but a strong engine in slower, value-oriented builds where Sigurd, Jarl of Ravensthorpe can trigger off each chapter.

Best Commanders

Commanders with the highest synergy

01
Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe

76.9% of decks · synergy 0.76

Sigurd, Jarl of Ravensthorpe triggers whenever a Saga's chapter ability resolves, which means The First Iroan Games fires his ability three separate times — that's up to three free creature deployments just from one enchantment.

02
Garnet, Princess of Alexandria

Garnet, Princess of Alexandria

64.0% of decks · synergy 0.63

Garnet, Princess of Alexandria cares about enchantments entering and value accumulating over multiple turns, and The First Iroan Games feeds both — the token from chapter one and the draw from chapter two give Garnet immediate material to work with while the saga sits on the battlefield.

03
Narci, Fable Singer

Narci, Fable Singer

50.4% of decks · synergy 0.49

Narci, Fable Singer rewards Sagas reaching their final chapter with life drain, making The First Iroan Games a clean two-for-one that draws a card and then cashes out for damage and life when it sacrifices itself.

04
Tom Bombadil

Tom Bombadil

47.4% of decks · synergy 0.46

Tom Bombadil puts the top chapter of a Saga onto the stack when it enters, so The First Iroan Games immediately triggers chapter one on the same turn it's cast — and Tom's static ability advancing Sagas means the whole sequence compresses into a tighter window.

05
Glissa Sunslayer

Glissa Sunslayer

19.6% of decks · synergy 0.19

Glissa Sunslayer wants counter synergies and incremental value generation, and The First Iroan Games provides both a body to put counters on via chapter three and a draw engine via chapter two, filling out the midgame without requiring extra setup.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

The First Iroan Games is legal in Commander, Modern, Pioneer, Legacy, Vintage, and Oathbreaker — but the only format where it's genuinely competitive is Commander. In Modern and Pioneer, three mana for a three-turn value engine is far too slow against linear and aggressive strategies that end games before chapter three resolves. Legacy and Vintage have access to far more efficient card draw and token production, so The First Iroan Games doesn't make the cut there either. Commander is where the card earns its slot: the longer game, the Saga-synergy commanders, and the tolerance for incremental value make all three chapters relevant.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.72 bulk tier

At $0.72, The First Iroan Games sits firmly in bulk territory — easy to pick up as a throw-in or from a bulk bin. Bulk rares with narrow homes rarely climb without a reprint reduction, so treat this as a cheap enabler, not a hold.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.