Temporal Isolation
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Time Spiral
- Price
- $0.17
- EDHREC rank
- #16310
Temporal Isolation locks a creature out of combat and strips its abilities, but the shadow rider clause means it can still block shadow creatures — a corner case that almost never matters. At two mana for an enchantment-based pacifism effect that leaves the body on board, it's a budget option that belongs in Pauper and nowhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Temporal Isolation is outclassed by removal that actually answers the threat — opponents keeping a creature with activated abilities neutered but alive is rarely good enough at a four-player table. Pauper is where Temporal Isolation earns its keep, fitting cleanly into white control shells that want cheap enchantment-based removal at common rarity. Legacy and Vintage are non-starters; the card simply doesn't meet the power threshold. Pauper is the only format where running it is a real choice rather than a concession.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.17 bulk tier
At $0.17, Temporal Isolation is deep bulk — you're paying for cardboard, not scarcity. Supply is plentiful and demand is narrow enough that this price is effectively a floor with no meaningful upside.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.