Temple of Triumph

Land

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}.

CMC
0
Mana cost
Color identity
RW
Rarity
rare
Set
Doctor Who
Price
EDHREC rank
#284
Buy on TCGplayer
Temple of Triumph card art
Temple of Triumph enters tapped, which is a real cost, and pays you back with a scry 1 — a small but consistent effect that compounds over a long game. In Commander, where games go long and card selection matters, that trade-off is worth it in any deck that can't afford the original dual or a fetchable dual.

Best Commanders

Commanders with the highest synergy

01
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

57.5% of decks · synergy 0.45

Dogmeat, Ever Loyal wants redundant, reliable sources of red and white mana to keep the Junk token engine firing on curve, and Temple of Triumph shows up in over half of all Dogmeat lists precisely because the scry helps dig toward Aura and Equipment payoffs. The enters-tapped penalty matters less when the deck's primary speed governor is Dogmeat's own three-mana cost.

02
Kaust, Eyes of the Glade

Kaust, Eyes of the Glade

48.2% of decks · synergy 0.36

Kaust, Eyes of the Glade cares deeply about the top of the library — every scry 1 from Temple of Triumph is a free micro-activation of that ability, letting Kaust convert known top-card information into a triggered attack. Nearly half of all Kaust decks run it for exactly that reason.

03
Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener

43.7% of decks · synergy 0.32

Bright-Palm, Soul Awakener is a slower, combat-centric commander that doesn't suffer much from a tapped land on turn one, and Temple of Triumph's scry quietly helps sculpt the top of the deck for the big rebound turns Bright-Palm wants. Over 43% of Bright-Palm lists include it as a no-brainer mana fixer.

04
The Tenth DoctorRose Tyler

The Tenth Doctor // Rose Tyler

55.3% of decks · synergy 0.31

The Tenth Doctor // Rose Tyler is a value engine that rewards playing cards face-down and triggering on landmark moments, and Temple of Triumph's scry creates the kind of incremental card-quality advantage that fuels those moments throughout a long adventure-style game. More than half of all Tenth Doctor lists include it.

05
Neyali, Suns' Vanguard

Neyali, Suns' Vanguard

68.7% of decks · synergy 0.31

Neyali, Suns' Vanguard generates token copies on attack, a game plan that doesn't need the land to be untapped on turn one, making the enters-tapped cost nearly free in exchange for consistent scry filtering. Nearly 69% of Neyali decks run Temple of Triumph — the highest inclusion rate of this group.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Temple of Triumph is a perfectly serviceable dual land for any Boros or multicolor deck that includes red and white and can't access the more expensive mana base options — the scry 1 is a genuine upside, not just flavor text. In competitive Commander, where every land entering untapped is non-negotiable, it doesn't make the cut. In Pioneer and Standard, Temple of Triumph sees fringe play as a budget dual, though the tempo loss of entering tapped is a much steeper price in those faster formats. In Legacy and Vintage, it doesn't get a look — the format staples are simply faster. Pauper is the one format where it's not legal at all.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available in this snapshot for Temple of Triumph, so check Scryfall or TCGPlayer for the current market rate. Historically it has been an inexpensive card with multiple printings, and it's worth picking up if you're building any budget Boros mana base.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.