Temple of the False God

Land

{T}: Add {C}{C}. Activate only if you control five or more lands.

CMC
0
Mana cost
Color identity
C
Rarity
uncommon
Set
March of the Machine Commander
Price
$0.32
EDHREC rank
#73
Buy on TCGplayer
Temple of the False God card art
Temple of the False God taps for two colorless mana — but only once you've hit five lands, meaning it's a dead card in your opening hand and a liability if your land count is low. In decks built to flood the board with lands, like Tatyova, Benthic Druid, the condition is trivial; in slower or lighter builds, it's a real cost that The Tenth Doctor // Rose Tyler's high-land-count shell absorbs far better than most.

Best Commanders

Commanders with the highest synergy

01
The Tenth DoctorRose Tyler

The Tenth Doctor // Rose Tyler

43.1% of decks · synergy 0.38

The Tenth Doctor // Rose Tyler's adventure-based engine demands a steady stream of mana to chain historic spells, and Temple of the False God reliably contributes two colorless by the mid-game turns where that engine is firing.

02
Rootha, Mastering the Moment

Rootha, Mastering the Moment

47.2% of decks · synergy 0.38

Rootha, Mastering the Moment wants to copy expensive instants and sorceries repeatedly, so the extra two mana from Temple of the False God meaningfully reduces how many other lands you need open to pull off a copy activation.

04
Zimone, Infinite Analyst

Zimone, Infinite Analyst

45.4% of decks · synergy 0.30

Zimone, Infinite Analyst rewards drawing extra lands and playing them ahead of schedule, so Temple of the False God comes online faster here than in almost any other build and effectively acts as a ritual every turn thereafter.

05
Kaust, Eyes of the Glade

Kaust, Eyes of the Glade

40.8% of decks · synergy 0.30

Kaust, Eyes of the Glade runs enough land-fetching to guarantee the five-land floor early, letting Temple of the False God pull consistent double duty as a ramp piece across the whole mid-to-late game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Temple of the False God is a Commander card through and through — the 100-card singleton format's longer games and multiplayer pace give it the turns it needs to come online and pay dividends. In Vintage and Legacy it's technically legal but sees no play; those formats end before five lands ever feels like a milestone worth planning around. Oathbreaker is the one other format where it occasionally shows up, since games still run long enough for the condition to be met. Outside of slow, high-land-count Commander decks, the card is a glass jaw: it looks like acceleration but functions as a colorless land that does nothing until you already have a developed board.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.32 bulk tier

At $0.32, Temple of the False God is deep bulk — reprinted frequently enough that copies are everywhere and the floor is unlikely to drop further. It's a fine pickup for any land slot you're not filling with something more reliable, but don't expect the price to move in either direction.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.