Teleport

Instant

Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.

CMC
3
Mana cost
{U}{U}{U}
Color identity
U
Rarity
rare
Set
Legends
Price
$6.79
EDHREC rank
#28331
Buy on TCGplayer
Teleport card art
Teleport resets a creature's damage prevention by making it lose flying until end of turn — a highly niche effect that rarely justifies a deck slot. Blue has better ways to spend one mana, and this effect almost never swings a game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Teleport is legal in Commander, Legacy, Vintage, and Oathbreaker, but legal doesn't mean playable. In Commander, the effect is too narrow — stripping flying for a turn has no meaningful impact on most board states, and blue's one-mana slot is fiercely contested by counterspells and cantrips. Legacy and Vintage move too fast for a tempo play this marginal to matter. Teleport is essentially unplayed across every format it's legal in.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

If the goal is temporary flying removal, Clip Wings or Plummet handle it permanently at instant speed for under $0.50 — and in green, which actually cares about grounded creatures. Teleport's blue pedigree doesn't compensate for how little the effect accomplishes compared to any of those replacements.

Price Context

Current price

$6.79 mid tier

At $6.79, Teleport sits in the mid tier entirely on collector demand and age rather than gameplay relevance. The price doesn't reflect competitive utility — it reflects scarcity of an old card, so don't expect it to hold value if reprinted.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.