Teleport
Instant
Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.
- CMC
- 3
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Legends
- Price
- $6.79
- EDHREC rank
- #28331
Teleport resets a creature's damage prevention by making it lose flying until end of turn — a highly niche effect that rarely justifies a deck slot. Blue has better ways to spend one mana, and this effect almost never swings a game.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Teleport is legal in Commander, Legacy, Vintage, and Oathbreaker, but legal doesn't mean playable. In Commander, the effect is too narrow — stripping flying for a turn has no meaningful impact on most board states, and blue's one-mana slot is fiercely contested by counterspells and cantrips. Legacy and Vintage move too fast for a tempo play this marginal to matter. Teleport is essentially unplayed across every format it's legal in.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
If the goal is temporary flying removal, Clip Wings or Plummet handle it permanently at instant speed for under $0.50 — and in green, which actually cares about grounded creatures. Teleport's blue pedigree doesn't compensate for how little the effect accomplishes compared to any of those replacements.
Price Context
Current price
$6.79 mid tier
At $6.79, Teleport sits in the mid tier entirely on collector demand and age rather than gameplay relevance. The price doesn't reflect competitive utility — it reflects scarcity of an old card, so don't expect it to hold value if reprinted.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.