Telekinetic Sliver
Creature — Sliver
All Slivers have ": Tap target permanent."
- CMC
- 4
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Secret Lair Drop
- Price
- —
- EDHREC rank
- #14353
Telekinetic Sliver turns every Sliver you control into a tap outlet, which in a tribal deck that goes wide means locking down blockers, stalling combats, or feeding tap-synergy engines at will. The four-mana cost is the only real friction — everything else about this card scales with your board.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Telekinetic Sliver actually lives — Sliver tribal is almost exclusively an EDH archetype, and a five-color Sliver commander like The First Sliver or Sliver Overlord turns this into a board-wide tap engine that can neutralize threats or enable untap loops. In Legacy and Vintage, Sliver decks exist on the fringe but lean on faster, cheaper threats; a four-mana do-nothing-on-entry Sliver rarely makes that cut. Modern is technically legal but the same problem applies — the format moves too fast for a tap-effect creature at this cost. Telekinetic Sliver is a Commander card wearing cross-format legality.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available for Telekinetic Sliver right now, so check Scryfall or TCGPlayer for current buylist and market values. As a niche tribal piece with a narrow home, it tends to sit cheap — worth picking up if you're building Slivers and see it under a dollar.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.