Tattoo Ward
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura.
Sacrifice this Aura: Destroy target enchantment.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Odyssey
- Price
- $0.16
- EDHREC rank
- #28279
Tattoo Ward puts a permanent protection counter on any creature for one white mana, then replaces itself by cycling for one more — the enchantment never even stays on the battlefield to get blown up. The catch is that the counter only blocks enchantments, which is narrow enough that Tattoo Ward belongs in specific homes rather than general white slots.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Tattoo Ward is legal in Commander, Legacy, Vintage, and Oathbreaker, but the only place it sees real play is Commander, where protecting a single key creature from removal-heavy enchantment suites or targeted Auras matters on a long axis. In Legacy and Vintage, the effect is too narrow and too slow to compete — one-mana cantrips in those formats need to impact the board state meaningfully, and a situational protection counter doesn't clear that bar. In Commander, Tattoo Ward is a niche include for commanders that need to survive enchantment-based removal or in builds that interact heavily with the ward and protection mechanic.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.16 bulk tier
At $0.16, Tattoo Ward is deep bulk — the kind of card you pull from a box rather than order deliberately. The price is stable simply because demand is low and the effect is too narrow to spike.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.