Take Up Arms
Instant
Create three 1/1 white Warrior creature tokens.
- CMC
- 5
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Battlebond
- Price
- $0.05
- EDHREC rank
- #24833
Take Up Arms puts three 1/1 Soldier tokens onto the battlefield for five mana — a serviceable rate in token-focused Commander shells but strictly average everywhere else. It's a role-player, not a staple: run it when your commander rewards each individual token entering, and cut it when you can access Secure the Wastes or Raise the Alarm instead.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Take Up Arms fills a specific niche in Soldier tribal and go-wide white decks that want to flood the board quickly — three bodies for five mana is playable when your payoffs care about creature count or enter-the-battlefield triggers. Outside Commander, the card sees virtually no competitive play: Modern, Pioneer, and Legacy all have access to faster token generation at lower mana costs, and five mana for three 1/1s is simply too slow to matter in those formats. Oathbreaker shares Commander's multiplayer context and is the only other setting where Take Up Arms occasionally shows up in token-centric builds.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.05 bulk tier
At $0.05, Take Up Arms is deep bulk — you'll find copies in any common box or dollar bin without effort. The price reflects its limited competitive demand, and there's no meaningful floor lower than this tier, so it holds its (minimal) value as a stable budget filler.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.