Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- The List
- Price
- $0.10
- EDHREC rank
- #4607
Raise the Alarm puts two 1/1 Soldier tokens on the battlefield at instant speed for two mana — the flash timing is the whole point, turning an opponent's attack step into free blockers or enabling sacrifice triggers when it's most inconvenient for them. Silverquill, the Disputant rewards every token produced, making this a clean two-for-one that feeds the engine on the opponent's turn.
Best Commanders
Commanders with the highest synergy

Silverquill, the Disputant
Silverquill, the Disputant creates a lesson-and-learn loop that rewards flooding the board with cheap tokens, and Raise the Alarm at instant speed means you can trigger that engine on the opponent's end step rather than telegraphing it on your own turn.

Thalisse, Reverent Medium
Thalisse, Reverent Medium triggers at end of turn for each nontoken creature that died, but her real ceiling is stacking token production across the whole turn cycle — Raise the Alarm at flash speed lets you bank two tokens right before her trigger resolves, snowballing the end-step payout.

Winota, Joiner of Forces
Winota, Joiner of Forces attacks and checks for non-Human attackers, and the two Soldier tokens from Raise the Alarm are exactly the non-Human fodder she wants to throw into combat and convert into free Human ETBs. Two tokens for two mana is an efficient way to stock the attack trigger without spending card equity on standalone creatures.

Kasla, the Broken Halo
Kasla, the Broken Halo cares about amassing creatures with different names or types to unlock ability counters, and cheap token floods keep her engine fed — Raise the Alarm supplies two bodies at instant speed without asking much in return.

Commander Mustard
Commander Mustard rewards aggressive token strategies by pushing damage through with lord effects and combat bonuses, and Raise the Alarm gives the deck a two-drop that operates at flash speed, letting you hold up interaction and still add to the board if the coast is clear.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Raise the Alarm is a role-player rather than a staple — it earns a slot specifically in token-synergy decks that reward quantity of creatures produced rather than their individual power. Pauper is where it genuinely overperforms: two instant-speed bodies for two mana is a known quantity in go-wide white strategies, and the flash timing matters a lot in a format where blocking assignments are tight. In Modern and Pioneer it largely sits on the sidelines, outclassed by token producers that scale harder or come with relevant creature types attached. Legacy and Vintage have the card pool to ignore it entirely. The through-line across formats is the same: Raise the Alarm is always about the instant speed, and the formats that reward that timing most are the ones where it belongs.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Raise the Alarm is deep bulk — a card you pick out of a common box rather than buy individually. It holds that price floor comfortably because it has seen enough printings to stay saturated in supply.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.