Tainted Isle

Land

{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.

CMC
0
Mana cost
Color identity
BU
Rarity
uncommon
Set
Midnight Hunt Commander
Price
$1.10
EDHREC rank
#494
Buy on TCGplayer
Tainted Isle card art
Tainted Isle enters untapped whenever you control a Swamp — which in any black-blue deck is almost always — making it a dual land that costs nothing in tempo. The Wise Mothman decks in particular run it at over 50% inclusion because a free untapped source of both colors is exactly the kind of infrastructure a four-color-adjacent strategy can't afford to skip.

Best Commanders

Commanders with the highest synergy

01
The Wise Mothman

The Wise Mothman

51.3% of decks · synergy 0.43

The Wise Mothman spreads -1/-1 counters whenever players draw, and the engine needs every land entering untapped to keep pace — Tainted Isle delivers blue and black with zero tempo loss in a shell that almost always has a Swamp in play.

02
Aminatou, Veil Piercer

Aminatou, Veil Piercer

47.9% of decks · synergy 0.42

Aminatou, Veil Piercer is a four-mana commander in Esper, and landing her on curve demands clean, untapped mana — Tainted Isle provides both black and blue for free as long as a Swamp is in play, which in a black-heavy shell is a near-certainty.

03
Mirko, Obsessive Theorist

Mirko, Obsessive Theorist

73.6% of decks · synergy 0.29

Mirko, Obsessive Theorist mills opponents at end step and wants to keep shields up, which means every land entering untapped matters — Tainted Isle shows up in nearly three-quarters of Mirko builds because it just works in any deck with a basic Swamp.

04
Tegwyll, Duke of Splendor

Tegwyll, Duke of Splendor

70.5% of decks · synergy 0.26

Tegwyll, Duke of Splendor runs a dense Faerie package that needs to hold up instant-speed mana for flash creatures, and Tainted Isle entering untapped for blue and black is exactly the kind of painless fixing that keeps the interaction engine live on opponents' turns.

05
Captain N'ghathrod

Captain N'ghathrod

67.4% of decks · synergy 0.23

Captain N'ghathrod mills and steals, and the deck is almost always swamp-heavy enough that Tainted Isle enters untapped without any deckbuilding concession — it's one of the cleanest dual-land fits in a UB shell that can't afford to spend life on shocklands every game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Tainted Isle is legal in Commander, Legacy, Vintage, and Oathbreaker, but its real home is Commander. In Commander, the condition — controlling a Swamp — is trivially satisfied in any deck with black in the color identity, and the payoff is a dual land that never costs you a turn, which is remarkable at its price point. Legacy and Vintage have access to Underground Sea and Underground River for free, so Tainted Isle rarely competes there unless budget is the constraint. Oathbreaker shares Commander's singleton structure, so the same logic applies: any black-blue Oathbreaker pairing runs this without a second thought.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.10 cheap tier

At $1.10, Tainted Isle sits in the budget dual tier — the kind of land you pick up without deliberating. It's a staple in enough high-volume commanders that demand stays steady, so the price is unlikely to dip meaningfully lower.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.