Sword of War and Peace

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}

CMC
3
Mana cost
{3}
Color identity
C
Rarity
mythic
Set
Arena Anthology 1
Price
EDHREC rank
#2676
Buy on TCGplayer
Sword of War and Peace card art
Sword of War and Peace hits the board as a protection piece and a life-swing engine simultaneously — the creature carrying it dodges red and white removal while dealing damage scaled to hand size and draining life equal to cards your opponents hold. The three-mana equip cost is the real friction point, but Captain America, First Avenger eliminates that tax entirely, which is why the two are nearly inseparable in the data.

Best Commanders

Commanders with the highest synergy

02
Cloud, Midgar Mercenary

Cloud, Midgar Mercenary

24.4% of decks · synergy 0.23

Cloud, Midgar Mercenary wants as many equipped-creature payoffs as possible, and Sword of War and Peace delivers protection from two of the most common removal colors while adding a life-drain trigger that compounds with Cloud's combat-focused gameplan.

03
Syr Gwyn, Hero of Ashvale

Syr Gwyn, Hero of Ashvale

16.0% of decks · synergy 0.15

Syr Gwyn, Hero of Ashvale draws a card whenever a Knight equips, so Sword of War and Peace pulls double duty — it replaces itself on entry while giving the equipped Knight blanket protection from red and white.

04
Balan, Wandering Knight

Balan, Wandering Knight

17.2% of decks · synergy 0.15

Balan, Wandering Knight can attach every Equipment in play to itself for two mana at instant speed, so Sword of War and Peace becomes one more piece of the pile Balan stacks before swinging through a cleared board.

05
Ashling the Pilgrim

Ashling the Pilgrim

13.4% of decks · synergy 0.12

Ashling the Pilgrim runs Sword of War and Peace specifically for the protection from red clause — it lets Ashling survive her own repeated activations and continue growing while opponents take the combat damage and life-loss trigger.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is unambiguously where Sword of War and Peace does its best work: multiplayer tables mean opponents consistently hold more cards, inflating the damage trigger, and the life-drain compounds across three opponents rather than one. In Legacy and Vintage it's legal but rarely played — Stoneforge Mystic decks tend to reach for Batterskull or Sword of Fire and Ice first because card advantage matters more than life totals in those formats. Modern is the same story; the Sword cycle sees occasional fringe play there, but the current equipment landscape favors cheaper threats. Oathbreaker is legal and small-hand environments can dilute the trigger value, but any aggressive Oathbreaker build that wants protection from red and white has a legitimate reason to run it.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Sword of War and Peace here, so check Scryfall or TCGPlayer for the live number before buying. As a heavily reprinted Sword with broad Commander demand, it's historically been one of the more accessible entries in the cycle — worth cross-referencing across printings since art treatments vary significantly in price.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.