Sword of Sinew and Steel

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.
Equip {2}

CMC
3
Mana cost
{3}
Color identity
C
Rarity
mythic
Set
Modern Horizons
Price
$11.03
EDHREC rank
#4141
Buy on TCGplayer
Sword of Sinew and Steel card art
Sword of Sinew and Steel grants +2/+2, protection from black and red, and on-hit destruction of target planeswalker and artifact — all on a three-mana equip with a two-mana equip cost. Cloud, Midgar Mercenary decks run it at a 26% clip because the offensive package lines up almost perfectly with the combat-focused Limit Break engine.

Best Commanders

Commanders with the highest synergy

01
Cloud, Midgar Mercenary

Cloud, Midgar Mercenary

26.0% of decks · synergy 0.24

Cloud, Midgar Mercenary triggers off combat damage to players, and Sword of Sinew and Steel both protects him through the red and black removal most decks lean on and strips away the planeswalkers and artifacts that would otherwise stall his charge.

02
Balan, Wandering Knight

Balan, Wandering Knight

21.0% of decks · synergy 0.19

Balan, Wandering Knight can attach every equipment on the battlefield to himself for two mana, so Sword of Sinew and Steel slots in as free value — solid stats, relevant protections, and a hit trigger that dismantles opposing artifact mana.

03
Syr Gwyn, Hero of Ashvale

Syr Gwyn, Hero of Ashvale

17.1% of decks · synergy 0.16

Syr Gwyn, Hero of Ashvale turns every equipped attack into a card draw, and Sword of Sinew and Steel adds a planeswalker and artifact kill on top, making each swing a two-for-one even before the draw.

04
Ashling the Pilgrim

Ashling the Pilgrim

10.4% of decks · synergy 0.10

Ashling the Pilgrim lives in mono-red where artifact removal options are narrow, and Sword of Sinew and Steel's on-hit artifact destruction fills that gap while the protection from red keeps Ashling alive through her own board-wipe activations.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Sword of Sinew and Steel earns its keep — three or four opponents multiplies the value of each hit trigger, and artifact and planeswalker hate is always live in the 99. In Legacy and Vintage the Sword is legal but faces stiff competition from faster threats and the equipment shell rarely wins those formats, so play is essentially nil. Modern sees it as a fringe equipment-aggro inclusion, but the three-mana cast cost is a real obstacle in a format that punishes slow starts. Pioneer and Standard are off the table entirely, so Commander and Oathbreaker are the practical homes.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Sword of Feast and Famine runs in the same equipment slot and offers a stronger offensive package — untapping your lands on hit is a more explosive effect — though it trades the artifact and planeswalker destruction for a discard trigger and costs roughly the same. If the budget target is lower, Mask of Memory costs under a dollar and replaces the combat damage trigger with card draw, surrendering the protective boons entirely but keeping the equipment strategy moving.

Price Context

Current price

$11.03 mid tier

At $11.03, Sword of Sinew and Steel sits in the mid tier — not a budget include, but well below the premium Swords of Fire and Ice or Feast and Famine. It holds value steadily because equipment strategies remain a Commander staple and the card sees real, consistent play rather than hype-driven demand.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.