Supernatural Rescue

Enchantment — Aura

This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2.

CMC
4
Mana cost
{3}{W}
Color identity
W
Rarity
common
Set
Innistrad: Double Feature
Price
$0.09
EDHREC rank
#23774
Buy on TCGplayer
Supernatural Rescue card art
Supernatural Rescue returns a creature you control to your hand and draws you a card — both on one instant for two mana. The rate is fine, but it's not good enough for most Commander seats; slower formats and focused blink or sacrifice strategies are where it earns a slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Supernatural Rescue is legal across Commander, Legacy, Modern, Pioneer, Vintage, Pauper, and Oathbreaker, but the formats where it actually sees play are narrow. In Commander, the bar for a two-mana spell that does nothing to the board is high — you want this in decks that can exploit the return trigger, like Brago, King Eternal blink loops or sacrifice-value engines that want creatures back in hand rather than graveyard. In Pauper, the commons pool is deep enough in better bounce-and-draw options that Supernatural Rescue rarely makes the cut. Competitive constructed formats like Modern and Legacy simply don't want this effect at this cost.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Supernatural Rescue is deep bulk — the kind of card you pull from a common box rather than buy. That price is stable by definition; there's no demand spike coming for a situational two-mana cantrip bounce.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.