Sun Clasp
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.: Return enchanted creature to its owner's hand.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Visions
- Price
- $0.15
- EDHREC rank
- #18775
Sun Clasp replaces itself immediately and gives a creature +0/+3 until end of turn — the card draw is the real reason to run it, and the toughness bump is incidental upside. It's a bulk common that does just enough to see fringe play in white weenie or lifegain shells that need cheap cantrips, but it's rarely a first pick.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Sun Clasp competes in a format where white has access to better cantrips and protection spells, so it earns a slot only in decks that specifically want cheap, on-theme tricks — lifegain payoff commanders or those that care about toughness. Pauper is its most credible home, where the cantrip density matters more and the tempo of a one-mana draw-a-card plus a combat trick is genuinely relevant. In Legacy and Vintage, Sun Clasp is legal but never played — the power floor in those formats makes a +0/+3 pump irrelevant. Oathbreaker mirrors Commander in that the card is fine but rarely optimal.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.15 bulk tier
At $0.15, Sun Clasp is deep bulk — you're paying for cardboard and shipping, not the card itself. That price is stable because demand is low and supply is plentiful; don't expect movement in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.