Summon: Titan

Enchantment Creature — Saga Giant

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample

CMC
5
Mana cost
{3}{G}{G}
Color identity
G
Rarity
rare
Set
Final Fantasy
Price
$5.22
EDHREC rank
#2281
Buy on TCGplayer
Summon: Titan card art
Summon: Titan lands a massive body on the battlefield for a cost that would embarrass most comparable spells — the immediate board presence is the point, not a side effect. In any deck built around Yuna, Hope of Spira, it's close to mandatory.

Best Commanders

Commanders with the highest synergy

01
Yuna, Hope of Spira

Yuna, Hope of Spira

82.0% of decks · synergy 0.78

Yuna, Hope of Spira's entire engine revolves around summoning and recurring powerful creatures, and Summon: Titan feeds that loop from the moment it resolves — 82% of Yuna decks run it for good reason.

02

Terra, Magical Adept

65.0% of decks · synergy 0.60

Terra, Magical Adept cares about big spell payoffs and reusable power, and Summon: Titan provides exactly the kind of high-impact threat that triggers her best effects.

04
Sigurd, Jarl of Ravensthorpe

Sigurd, Jarl of Ravensthorpe

38.6% of decks · synergy 0.37

Sigurd, Jarl of Ravensthorpe benefits from stacking large creatures and pressing combat advantage, and Summon: Titan delivers a threat that demands an immediate answer.

05
Sin, Spira's Punishment

Sin, Spira's Punishment

37.5% of decks · synergy 0.34

Sin, Spira's Punishment rewards building around imposing permanents and punishing opponents for not interacting, and Summon: Titan fits cleanly into that pressure strategy.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Summon: Titan is legal across every major format except Pauper, but Commander is where it earns its slot — 100-card singleton dilutes redundancy, so a card that does this much on its own carries real weight. In competitive 1v1 formats like Legacy and Vintage, the rate isn't fast enough to compete with the format's best threats, and it won't see play there. Pioneer and Modern are closer calls, but the card's ceiling is in multiplayer, where a single large threat can shift a board state against three opponents simultaneously. Oathbreaker is a legitimate home if the commander enables the summon synergy — otherwise it's still a passable top-end option.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

If Summon: Titan is out of reach, most of what it does — dropping a large, immediately relevant body — can be approximated by Rampaging Baloths or Titanoth Rex at a fraction of the cost, though neither carries the summoning-specific synergy that makes the original worth running in themed decks. The trade-off is real: you get the size but lose the deck identity trigger, which matters a lot in Yuna, Hope of Spira builds where that text line is the whole reason the card exists.

Price Context

Current price

$5.22 mid tier

At $5.22, Summon: Titan sits in the mid tier — not a throwaway pickup, but not a card that requires budgeting around. Given its 82% inclusion rate in the most synergistic commander deck, the price is justified and unlikely to soften as long as those decks remain popular.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.