Stuck in Summoner's Sanctum

Enchantment — Aura

Flash
Enchant artifact or creature
When this Aura enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

CMC
3
Mana cost
{2}{U}
Color identity
U
Rarity
common
Set
Final Fantasy
Price
$0.12
EDHREC rank
#11247
Buy on TCGplayer
Stuck in Summoner's Sanctum card art
Stuck in Summoner's Sanctum exiles a creature until its controller pays a cumulative mana tax each upkeep — permanent removal that stalls out aggressive threats while draining resources. The cost is that it's an enchantment, not a hard exile, so enchantment removal kills the deal and gives the creature back.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Stuck in Summoner's Sanctum occupies the same slot as Oblivion Ring effects — temporary exile that can be answered — but the cumulative upkeep clause meaningfully punishes decks that want their creature back, especially in long games where mana is plentiful. In 1v1 formats like Modern and Pioneer it's too fragile: opponents have more targeted answers and the game ends before the upkeep tax does real work. Pauper is the one competitive format where a common enchantment-based removal spell could see fringe play, but there are cleaner options at the same rarity. Legacy and Vintage have no interest in this effect at this mana cost.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, Stuck in Summoner's Sanctum is pure bulk — you're paying for cardboard, not scarcity. There's no meaningful price floor to worry about here; pick it up if the effect fits a build and don't think twice about it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.