Struggle for Project Purity
Enchantment
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
- CMC
- 4
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Fallout
- Price
- —
- EDHREC rank
- #2575
Struggle for Project Purity dumps radiation counters onto every opponent's creature at instant speed, and The Wise Mothman turns each of those counters into a card draw trigger — the board becomes a draw engine the moment this resolves. The casting cost is real, but the payoff in the right shell is immediate and symmetry-breaking.
Best Commanders
Commanders with the highest synergy

The Wise Mothman
The Wise Mothman's ability triggers whenever a creature gets a rad counter, so Struggle for Project Purity hitting an entire table's board at once translates directly into a burst of card draw that can refill your hand in a single turn.

The Master, Transcendent
The Master, Transcendent cares about proliferate and counter manipulation, and Struggle for Project Purity seeds the battlefield with rad counters that become fodder for follow-up proliferate effects to compound across multiple opponents.

Red Death, Shipwrecker
Red Death, Shipwrecker wants opponents' creatures weakened and dying, and Struggle for Project Purity's rad counters steadily mill and shrink creatures each upkeep, doing exactly that work without requiring Red Death to attack into blockers.

Círdan the Shipwright
Círdan the Shipwright draws cards and filters frequently, and Struggle for Project Purity slots in as a wide counter-distribution effect that pairs with any proliferate or counter-matters subtheme the deck runs alongside the commander.
Heliod, the Radiant Dawn
Heliod, the Radiant Dawn operates in white-heavy enchantment shells, and Struggle for Project Purity adds an attrition layer that grinds opponents' creatures over multiple upkeeps — a clean fit when the deck wants inevitability rather than burst.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Struggle for Project Purity is a Commander card through and through — the rad counter mechanic scales with the number of creatures on a multiplayer board, and the effect is dramatically worse in one-on-one formats where Legacy and Vintage are legal. In those 60-card contexts, opponents have fewer creatures and faster clocks, so a five-mana enchantment that deals incremental damage over upkeeps is simply too slow to matter. Commander is where Struggle for Project Purity earns its slot: four opponents, full boards, and synergy commanders like The Wise Mothman that turn each counter placement into an immediate advantage. Oathbreaker is legal but similarly constrained by the smaller player count.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Price data for Struggle for Project Purity isn't currently available in our sources, so check Scryfall or TCGPlayer for the live market rate before picking up copies. As a Fallout-set card with a narrow but dedicated home in rad-counter Commander builds, supply and demand tends to track closely with The Wise Mothman's popularity.
Explore
Sources
Mentioned
- The Wise Mothman
- The Master, Transcendent
- Red Death, Shipwrecker
- Círdan the Shipwright
- Heliod, the Radiant Dawn
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.