Strength of Isolation

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
uncommon
Set
Torment
Price
$0.23
EDHREC rank
#25846
Buy on TCGplayer
Strength of Isolation card art
Strength of Isolation grants ward 2 and a +1/+1 counter to an enchanted creature — solid protection at the cost of an aura's inherent two-for-one risk. It earns its slot only if the deck already wants enchantments on creatures for some secondary payoff, otherwise a straight protection spell does the job cheaper.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Strength of Isolation is a niche but functional piece in dedicated aura-voltron builds where the enchantment subtype itself generates value — outside that context, ward 2 alone doesn't justify the aura risk at three mana. Legacy and Vintage have the card legal but no competitive home; the formats are too fast and too tuned for a three-mana aura that doesn't win the game on its own. Oathbreaker follows the same logic as Commander: synergy-dependent, playable in the right 60-card enchantress shell, irrelevant elsewhere.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Strength of Isolation is firmly bulk — you're not paying a premium for this effect. It's unlikely to climb in price without a dedicated enchantress precon or reprint attention, so pick it up freely if the deck calls for it and don't worry about the buy-in.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.