Stinkweed Imp

Creature — Imp

Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
common
Set
The List
Price
$1.12
EDHREC rank
#3022
Buy on TCGplayer
Stinkweed Imp card art
Stinkweed Imp is a flying deathtouch blocker that pays for itself every time you dredge it back — five cards deep per activation — making it one of the most efficient self-mill engines in the format. The cost is a real card slot and a two-mana body that does nothing offensively, but graveyard decks from Hogaak, Arisen Necropolis shells to reanimator piles treat it as a cornerstone, not a filler pick — unlike incidental looters like Benthic Biomancer, the Imp refuels itself indefinitely.

Best Commanders

Commanders with the highest synergy

01
Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis

51.1% of decks · synergy 0.47

Hogaak, Arisen Necropolis needs creatures in the graveyard to convoke and delve itself into play, and Stinkweed Imp's dredge 5 is the fastest way to stock that pile while also leaving a blocker on board.

02
The Mycotyrant

The Mycotyrant

41.8% of decks · synergy 0.38

The Mycotyrant produces fungus tokens equal to the number of cards milled each turn, so Stinkweed Imp's five-card dredge directly scales the token engine and fills the yard with fodder in the same motion.

03
Syr Konrad, the Grim

Syr Konrad, the Grim

38.5% of decks · synergy 0.37

Syr Konrad, the Grim deals damage whenever creatures leave graveyards or enter them from anywhere, so Stinkweed Imp repeatedly dredging itself back generates a continuous damage trigger loop with minimal additional setup.

04
Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

37.1% of decks · synergy 0.33

Jarad, Golgari Lich Lord wants a full graveyard to grow and eventually sac for lethal life loss, and Stinkweed Imp is one of the cheapest ways to mill five cards per turn cycle while staying recoverable.

05
Karador, Ghost Chieftain

Karador, Ghost Chieftain

27.0% of decks · synergy 0.25

Karador, Ghost Chieftain's cost reduction scales with creatures in the graveyard, and Stinkweed Imp mills enough creatures each dredge to shave multiple mana off Karador's cost in just a few turns.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Stinkweed Imp is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker — and it sees meaningful play in most of them. In Commander it is a staple in any graveyard-centric build, offering repeatable self-mill at a rate no two-mana card should have. In Legacy and Vintage, Dredge decks have historically used it as a core piece alongside Golgari Grave-Troll to cycle through the deck at speed. Modern Dredge has also leaned on Stinkweed Imp as one of its most reliable enablers. Pauper doesn't have a dedicated Dredge shell powerful enough to abuse it, but the card remains legal and occasionally surfaces in graveyard brews.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.12 cheap tier

At $1.12, Stinkweed Imp sits in the cheap tier and is a straightforward inclusion for graveyard decks on any budget. Demand across multiple formats keeps a floor under the price, but it has been printed often enough that copies are widely available and unlikely to spike without a new pushed graveyard commander pulling it into the spotlight.

Explore

Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.