Steelclaw Lance

Artifact — Equipment

Equipped creature gets +2/+2.
Equip Knight {1}
Equip {3}

CMC
2
Mana cost
{B}{R}
Color identity
BR
Rarity
uncommon
Set
Throne of Eldraine
Price
$0.15
EDHREC rank
#22833
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Steelclaw Lance card art
Steelclaw Lance puts +2/+2 and first strike on a creature for two mana and an equip cost of two more — solid stats, but the four-mana total investment to move it means it's only worth running when your commander is the creature you're suiting up every game. If your deck isn't built around a single recursive threat, this gets outclassed by equipment that either costs less to equip or does more on board.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Steelclaw Lance is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it's a Commander card in practice. In 60-card formats, four total mana for a conditional +2/+2 first strike doesn't compete with Colossus Hammer, Embercleave, or the suite of one-mana equipment that sees actual play. Commander is the only format where the card earns its slot, and only in dedicated equipment decks where the equip cost gets reduced or waived by the commander's ability. Oathbreaker is the one other format where it might see table time, again only under the right signature spell or planeswalker pairing.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

Steelclaw Lance sits at $0.15 — deep bulk, the kind of card you pull from a box rather than buy. At that price it holds no monetary value to speak of, but the question was never about money; it's a role-player you include because it costs nothing to acquire, not because it's the strongest option.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.