Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

CMC
3
Mana cost
{1}{W}{W}
Color identity
W
Rarity
uncommon
Set
Pioneer Masters
Price
EDHREC rank
#11652
Buy on TCGplayer
Stasis Snare card art
Stasis Snare exiles any creature or planeswalker at instant speed for three mana — no targeting restrictions, no regeneration outs, no returning from the graveyard. The flash and exile clause make it a clean answer to commanders that would otherwise bounce back to the command zone and right back into play.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Stasis Snare earns its slot as a permanent-based removal spell that dodges graveyard recursion and survives counter-magic aimed at instants. The flash timing means you can hold up interaction and only commit when the threat is real. Outside Commander, it competes with cheaper options in most formats — three mana is a steep rate when Path to Exile and Swords to Plowshares exist in Legacy and Vintage, and Pioneer and Modern both have Fatal Push and Prismatic Ending doing cleaner work at lower cost. Standard is where Stasis Snare occasionally finds a niche when the cheaper white removal is unavailable in a given format window.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Stasis Snare, so check Scryfall or TCGPlayer for a live number. It has been reprinted and is broadly accessible, so expect a budget-friendly price point in line with other common enchantment removal.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.