Stall Out

Sorcery

Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Cycling {2} ({2}, Discard this card: Draw a card.)

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Aetherdrift
Price
$0.07
EDHREC rank
#13959
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Stall Out card art
Stall Out taps all creatures target player controls and those creatures don't untap during their controller's next untap step — a full-board freeze for one turn at two mana. It's a tempo play, not a removal spell, so it wins combat math and buys a turn rather than answering a threat permanently.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Stall Out pulls its weight in decks that need one more attack step unimpeded or one more turn to assemble a combo — tapping down the table's most threatening board for two mana is real value at a multiplayer table. In 1v1 formats like Modern or Pioneer it's too narrow: a two-mana Twiddle effect that doesn't advance your own board or answer a permanent rarely makes the cut when unconditional interaction is cheaper. Legacy and Vintage have the same problem at higher velocity — two mana and a card is too much to spend on a one-turn stall. Pauper is the best non-Commander home if any exists, where cheap tempo spells carry more weight, but Stall Out still competes with Sleep effects and fog variants that do the same job.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Stall Out is deep bulk — buy a copy without thinking twice if the slot calls for it. Bulk commons rarely move in price, so there's no urgency and no expectation this climbs.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.