Spitebellows

Creature — Elemental

When this creature leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

CMC
6
Mana cost
{5}{R}
Color identity
R
Rarity
uncommon
Set
The List
Price
$0.13
EDHREC rank
#11345
Buy on TCGplayer
Spitebellows card art
Spitebellows enters and points six damage at any creature — then does it again for free when it dies, making it a removal spell stapled to a body that punishes anyone who tries to kill it. The cost is real: six mana is steep, and the evoke line demands seven, but in Jund-adjacent Commander decks that want creatures dying on purpose, that price gets paid.

Best Commanders

Commanders with the highest synergy

01
Kresh the Bloodbraided

Kresh the Bloodbraided

21.8% of decks · synergy 0.21

Spitebellows is a perfect Kresh the Bloodbraided card — evoke it for seven and you get two creatures dying in one transaction, stacking Kresh with +12/+12 before you've touched an opponent's board.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Spitebellows is a Commander card through and through — six mana is too slow for Legacy, Modern, or Pauper, where the game is often decided before it resolves. In those formats, dedicated removal does the same job at a fraction of the cost and doesn't ask for a seventh mana on evoke. Commander is where it earns its slot: the longer game, the abundance of high-toughness creatures, and the prevalence of sacrifice synergies all make the evoke mode genuinely threatening. Decks that care about creatures dying — Kresh the Bloodbraided, Prossh, Skyraider of Kher, Korvold, Fae-Cursed King — treat Spitebellows as a two-for-one engine, not just a removal spell.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Spitebellows is pure bulk — the kind of card you pull from a commons box without thinking twice. It won't hold or gain value, but it doesn't need to; the appeal is that a legitimate Commander synergy piece costs less than a sleeve.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.