Spirit Shackle

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

CMC
2
Mana cost
{B}{B}
Color identity
B
Rarity
common
Set
Renaissance
Price
EDHREC rank
#28844
Buy on TCGplayer
Spirit Shackle card art
Spirit Shackle taps a creature and keeps it tapped as long as the enchantment stays attached — soft lock without destroying, which matters against indestructible and regenerating threats. The cost is that it's an Aura, so it dies to the enchanted creature dying and does nothing against noncreature threats.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Spirit Shackle is too slow and too fragile to compete with actual removal — a three-mana Aura that can be stranded in hand and doesn't answer the threat permanently is a liability at a table of four. Pauper is its best home, where the card pool is shallow enough that persistent tap effects have real value and Auras see more play in aggressive or tempo strategies. Legacy and Vintage are non-starters; Spirit Shackle doesn't come close to the power threshold of either format. Oathbreaker sits closer to casual Commander than competitive, so the ceiling there is the same as the Commander read — fine in the lowest-power pods, outclassed almost everywhere else.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Spirit Shackle at the moment, so check Scryfall or TCGPlayer for current listings. Given its narrow application and bulk-rare status in most collections, it's almost certainly a sub-$1 pickup if you need it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.