Spirit Away

Enchantment — Aura

Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.

CMC
7
Mana cost
{5}{U}{U}
Color identity
U
Rarity
rare
Set
Avacyn Restored
Price
$0.16
EDHREC rank
#23413
Buy on TCGplayer
Spirit Away card art
Spirit Away permanently steals any creature and gives it flying and +1/+1 — the problem is that six mana at sorcery speed is a steep ask for a single-target effect with no board-state insurance. It wins the game if it resolves on the right creature, but most Commander tables will have answered the threat by turn six without your help.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Spirit Away is a win-more card — you're spending six mana at sorcery speed to take one creature, which means it shines in dedicated theft strategies like Dragonlord Silumgar or Rubinia Soulsinger but struggles everywhere else. The flying and +1/+1 riders matter less than the permanent steal clause, which bypasses the usual 'return to owner at end of turn' downside of most blue theft spells. In Legacy and Vintage, Spirit Away simply doesn't see play — both formats move too fast for a six-mana sorcery, and there are cheaper, more efficient ways to handle permanents. Modern and Pioneer are academic; no competitive deck there wants this effect at this cost.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Spirit Away is deep bulk — pick it up without hesitation if it fits your theft deck. Price erosion at this tier is essentially zero; it will stay in the dime-to-quarter range indefinitely.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.