Spinewoods Paladin

Creature — Human Knight

Trample
When this creature enters, you gain 3 life.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

CMC
5
Mana cost
{4}{G}
Color identity
G
Rarity
common
Set
Outlaws of Thunder Junction
Price
$0.11
EDHREC rank
#19392
Buy on TCGplayer
Spinewoods Paladin card art
Spinewoods Paladin is a five-mana 3/3 with vigilance that cycles when it enters, replacing itself immediately — the floor is always a card, the body is just upside. It's not a staple, but it's a clean, honest piece of filtering that earns its slot in decks that want redundant cycling payoffs.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Spinewoods Paladin is a role-player in cycling-matters builds — commanders like Gavi, Nest Warden or The Locust God reward every cycle trigger, and the Paladin's enter-the-battlefield draw means it pays for itself on the spot. Competitive formats largely ignore it: Modern, Pioneer, and Legacy have cheaper, more explosive cycling threats, and a five-mana 3/3 with no immediate board presence beyond card selection won't survive that scrutiny. Pauper is where Spinewoods Paladin is most worth watching — cycling synergies are real at common, and a body that replaces itself is exactly the kind of grind-friendly card the format rewards.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Spinewoods Paladin is deep bulk — you're paying for cardboard and shipping more than the card itself. It won't appreciate; grab a copy if the deck calls for it and don't think twice about the cost.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.