Spinewoods Paladin
Creature — Human Knight
Trample
When this creature enters, you gain 3 life.
Plot (You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
- CMC
- 5
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Outlaws of Thunder Junction
- Price
- $0.11
- EDHREC rank
- #19392
Spinewoods Paladin is a five-mana 3/3 with vigilance that cycles when it enters, replacing itself immediately — the floor is always a card, the body is just upside. It's not a staple, but it's a clean, honest piece of filtering that earns its slot in decks that want redundant cycling payoffs.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Spinewoods Paladin is a role-player in cycling-matters builds — commanders like Gavi, Nest Warden or The Locust God reward every cycle trigger, and the Paladin's enter-the-battlefield draw means it pays for itself on the spot. Competitive formats largely ignore it: Modern, Pioneer, and Legacy have cheaper, more explosive cycling threats, and a five-mana 3/3 with no immediate board presence beyond card selection won't survive that scrutiny. Pauper is where Spinewoods Paladin is most worth watching — cycling synergies are real at common, and a body that replaces itself is exactly the kind of grind-friendly card the format rewards.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.11 bulk tier
At $0.11, Spinewoods Paladin is deep bulk — you're paying for cardboard and shipping more than the card itself. It won't appreciate; grab a copy if the deck calls for it and don't think twice about the cost.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.