Spin Out
Instant
Destroy target creature or Vehicle.
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Aetherdrift
- Price
- $0.11
- EDHREC rank
- #16184
Spin Out counters a spell and replaces itself with a Clue token — two meaningful effects stapled to one card for two mana. In any blue deck that wants interaction without card disadvantage, this is a clean include.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Spin Out earns its slot in decks that want counterspells but can't afford to trade down on cards — the Clue token means you're up a draw against the table's next threat. In competitive formats like Modern and Legacy, it's too slow; Counterspell and Force of Will exist and the Clue doesn't close the tempo gap. Standard and Pioneer are the sweet spot for non-Commander play, where two-mana interaction with upside is genuinely scarce and the investigate trigger pulls weight in artifact or draw-matters builds. Pauper is where Spin Out could see the most repeated play across tables, since the card pool for efficient counters is narrower and every scrap of card advantage matters.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.11 bulk tier
At $0.11, Spin Out sits firmly in bulk territory — buy a playset without thinking about it. Bulk counterspells with built-in card advantage tend to stay cheap unless a specific deck pushes demand, so don't expect movement, but there's no financial reason to hesitate on picking copies up.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.