Southern Air Temple

Legendary Enchantment — Shrine

When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.

CMC
4
Mana cost
{3}{W}
Color identity
W
Rarity
uncommon
Set
Avatar: The Last Airbender
Price
$0.29
EDHREC rank
#8145
Buy on TCGplayer
Southern Air Temple card art
Southern Air Temple enters and immediately puts a spirit token onto the battlefield for each opponent running a creature — in a four-player pod that's routinely three free tokens on arrival. The cost is real: opponents with creatureless boards give you nothing, so it underperforms against combo or heavy-enchantment shells.

Best Commanders

Commanders with the highest synergy

01
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin

66.1% of decks · synergy 0.62

Go-Shintai of Life's Origin wants every shrine it can find, and Southern Air Temple is a shrine that pays for its own inclusion by flooding the board with spirit tokens that Go-Shintai can immediately start converting into more shrine recursion triggers.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Southern Air Temple earns its slot — three opponents means a realistic ceiling of three tokens the moment it resolves, which is meaningful board presence for a three-mana land that also taps for colorless. Outside Commander, the card is legal in Legacy, Modern, Pioneer, Standard, and Vintage, but the token clause scales directly with opponent count, so it generates at most one token in a duel and competes against lands that do far more. Pauper is the one format where it can't appear at all. Stick to Commander.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.29 bulk tier

At $0.29, Southern Air Temple is firmly bulk — you're not paying a premium for anything here. Bulk nonbasics at this price point rarely spike unless a new commander pushes the archetype hard, so treat it as a cheap pickup with no expectation of appreciation.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.