Soul Ransom

Enchantment — Aura

Enchant creature
You control enchanted creature.
Discard two cards: This Aura's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

CMC
4
Mana cost
{2}{U}{B}
Color identity
BU
Rarity
rare
Set
Gatecrash
Price
$0.23
EDHREC rank
#19569
Buy on TCGplayer
Soul Ransom card art
Soul Ransom steals a creature outright, but hands the opponent a two-card discard outlet to buy it back — which means the real payoff is in decks that want the discard trigger, not the theft. Treat it as a discard engine that occasionally doubles as removal, and it earns its slot; treat it as pure theft, and it disappoints.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Soul Ransom is a Commander card through and through — the slow, political back-and-forth of the buyback clause is irrelevant in faster formats where the game ends before anyone cares. In Legacy, Modern, and Pioneer it's simply outclassed: four mana for conditional control of one creature doesn't compete when threats close games by turn four. Commander is where Soul Ransom finds a home, specifically in Dimir or Grixis shells that weaponize the opponent's discard — commanders like Nekusar, the Mindrazer or Xanathos, Demon Prince turn that buyback clause from a drawback into a bonus trigger. Oathbreaker is legal but shares Commander's pace; the same synergy logic applies at a smaller table.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Soul Ransom is deep bulk — a throw-in pickup that costs less than a sleeve. Don't expect that to change; narrow four-mana enchantments with conditional upside have no meaningful secondary market floor.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.